Subject: Feeling Is Better than Seeing; Kicking Secrets

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FEELING IS BETTER THAN SEEING

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KICKING SECRETS


So What's In it?


WATCH THIS VIDEO CAREFULLY: Repeated viewings of GM Perkins’ movement while flowing with students yields tremendous insights into how to react properly; words cannot fully convey this but you will begin to feel in your own body what is effective GC movement.

 

  • Watching your opponent’s movement can throw you off. Feeling motion may not. (Note that in GC we do develop deceptive “Pulsing” skills that give false signals to elicit a response you can exploit.

  • If you remain light and feel your way you can more efficiently evade and enter (“Unavailable and Unavoidable” immediately).

  • Pressure and visual cuing may lead you to “follow” the opponent’s hands too far and miss efficient openings.

  • Your lightness allows you to yield or corkscrew in the smallest space possible to hit.

  • John re-emphasizes how the ability to use one arm as an antenna to engage both of the enemy’s gives you the tactical advantage of a free arm.

  • This multi-tasking single-arm “shield” can be both defensive and offensive (to hit or unbalance) – and you still have a free arm.

  • Subtle point: as you unbalance them, hit before they regain their root. This can also upset their landing.

  • Tool replacing to your body affords another opportunity to unbalance them and hit.

  • If some part of your arm is on their body you can choose to unbalance them first and then hit which may be more effective in a particular situation rather than forcing a hit against a balanced enemy.

  • John demonstrates arm destructions off of initial blending contact. The destruction can then be immediately ricocheted off of to further strikes.

  • Getting inside is essential to prevent them from throwing kicks.

  • Once inside you continuously disrupt their balance which also prevents kicks.

  • Obviously do not push them away when unbalancing them which would only allow them to land, regroup and kick from a distance.

  • On the flip side, GC kicks are very low, short and quick (with no “chamber” of course) making them devastating inside.

  • These kicks are augmented by dropping. GC is probably the only system that drops on kicks rather than rising.

  • If there’s too much distance, always walk in with multiple (if necessary) low, short kicks on each step. Knees are useful here also.

  • If they push you on your kick you must pocket, turn, absorb as necessary and drop and/or step while kicking and you can still deliver.

  • This absorption is what allows you to kick when hit or pushed when they can’t.

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