Subject: Round Up: Cracking crackers & captivating cakes

The Dark Imp's Round Up

Hi Friend


Here's your fortnightly round up of news from The Dark Imp.

New Content...

We've been on holiday with very limited internet - so there have been fewer posts than normal in the last couple of weeks. Back at home now, however, so the regular posting schedule can resume!


Videos:



Blogs:


New Publicity...

The first review of the Cracker Games is in and... it's a goodie! Here's a quote:

“I have bought more expensive crackers but even the higher end of the cracker ‘gift’ range includes a lot of useless tat. The Dark Imp Christmas Cracker offers an impressive solution to this quandary.” Read the full Cards or Die review here.


Tabletop Gaming Magazine has reviewed the two mint tin games - Don't Count Your Chickens and Top Cake - in their August edition. Both reviews are rather marvellous. Here are a couple of quotes.


Don't Count Your Chickens: "Ellie Dix’s charming small tin game of competitive fowl raising is a unique merging of genre and mechanics, tasking players with the tricky challenge of simultaneously gathering birds whilst picking apart the puzzle of each bird’s value. Oftentimes, an original idea results in a steeper learning curve, but occasionally it just clicks. Don’t Count Your Chickens snugly fits into the latter, pairing its central hidden information mechanic with worker placement in a way that just feels right."


Top Cake: "It’s a satisfying process, undoubtably helped by its impressive table presence considering the game’s diminutive size. Top Cake manages to push its novelty size aside, admirably presenting itself as a game capable of competing with designs twice its size and price."

Read the Reviews

And finally...

As I mentioned in the last round-up, Uranus! has made it into the semi-finals of the Board Game Workshop's annual design contest. The semi-finals are now open for judging.


Judging is open to all, though the process is far more than just a couple of clicks. This round is being judged on clarity of rules and game play through a How to Play video and the Rule Book. To judge a game, you need to look carefully at both, give a grade but also give some written feedback.


If you're interested in judging a few games, or if you'd just like to have a look at the top 20 games.

Look at the Design Contest Semi-Finalists

If you're off on holiday, let us know what board games you're taking. Bonus points for photos!


Best wishes,

Ellie & Peter


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