Subject: How NOT to Do Contact Flow

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How NOT to Do

CONTACT FLOW


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How NOT to Do

Contact Flow

(mtrx 11-16-19)

Uploaded 10/3/22


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Repeated viewings of GM Perkins’ movement while flowing with students yields tremendous insights into how to react properly; words cannot fully convey this but you will begin to feel in your own body what is effective GC movement.


·      Suddenly speeding up. In real violence, all movement is at, or near, max-human adrenaline speed and thus relatively the same (even tho some individuals are marginally faster than others). In many internal styles however, “flowing” exercises will suddenly accelerate to 3, 4 or even 10 times faster to strike. This has no correlation to reality and will totally sabotage your nervous system training.

·      When doing Contact Flow at the same slow speed (until your skill develops), refusing to acknowledge a solid slow-speed strike by extending your own strike immediately after, totally ignores the fact that a solid full-speed strike would almost certainly short circuit your follow up and in fact clobber you. The solution is to work on your sensitivity to avoid the strike and to absorb and loosen to minimize the impact while simultaneously trying to reposition yourself for counterstrikes.

·      Pushing, blocking, wrestling a much stronger attacker leaves you open to strikes, headbutts, etc. Instead of stopping their motion, train to move and find their vulnerable balance points where the platform for launching their strikes can be disrupted, allowing you to hit easily.

·      Challenging or pushing on a balance point directly against a bigger, stronger attacker will be disastrous. Train to apply unbalancing force indirectly at a point and/or angle offline to their obvious pressure. This could be 45, 90 or even 180 degrees in a different direction to their force and either directly on the balance point or a few inches away.

·      Do not “lay” your arms/hands on the opponent’s. John again demonstrates how little pressure you should be using to sense/stick to his weapons. Again, these are just antennas, telling you how to move to avoid and attack (Unavailable/Unavoidable).

·      At higher speeds, the more you move offline, and the unavoidable chaos of your strikes multiplies.

·      At higher speeds, Dropping Energy multiplies all your other GC attributes because you no longer have to overcome the inertia of slower speed Contact Flow while adding in Rebounding and Ricocheting energy – neither of which involves directly stopping or blocking your opponent’s weapons.

·      At higher speed, drop, drop, drop on everything. You can then drop and rebound off one attacker into multiple attackers.

·      Locks can be done in GC but their function is far different than in other arts (especially grappling). They are catch-as-catch-can momentary suspend-and-release motions that are used to merely unbalance and then spring off of into strikes using the opponent’s typical resistance reaction.

·      John contrast’s Bruce Lee’s “One-inch Punch” with GC’s no-inch punch.

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